Design case

GPR Material

In 2019, I started designing for GPR Material.
A special and comprehensive project of a product that makes an impact.

About GPR Material

Before I tell you something about the case, it might be nice to tell you what GPR Material is.

GPR Material is one of the products of GPR Software (part of W/E Adviseurs). It is online software applied for environmentally friendly building and is intended for architects, developers, municipalities and corporations.

GPR Material allows you to make Environmental Performance of Buildings (MPG) calculations by composing and modifying building materials. The results of these calculations can be used to apply for building permits and subsidies.

The case

The first version of GPR Material was called GPR Building Code. The software was not very easy to use and lacked an attractive design. 

To attract new users and strengthen the product's position in the market, something had to be done: Both usability and delightfulness had to be improved.

Based on 'Aarron Walter's Hierarchy of User Needs'
Scrum team

The Scrum team

To manage the project, a Scrum approach was chosen, with a Scrum Master and a Product Owner. I worked a lot with the Product Owner and a UX researcher. I also worked closely with the lead developer and a front end developer, for a good alignment of design and technology.

The process

My design approach

To achieve quick results, and to make good use of feedback, we chose an iterative process. So the sequence of steps can sometimes get mixed up. The design process looked as follows:

Requirements and research

Before we began the project, I discussed with GPR Software a number of things I wanted to know, including: objective(s), target audience, proposition, tone of voice, experience and values.

Together with the UX researcher, a number of interviews were done with users and a customer journey was created. Some improvements we made based on user research include a search field at the top of the screen and in addition to a tile view, also a list view.

I also created a prototype during the process. With this, the end user was given assignments and based on the results we made choices.

Flow for new functionality in GPR Material
Prototyping in Figma

Wireframes

Together with the Product Owner, we created a user flow and some low fidelity wireframes. 

Based on these low fidelity wireframes, I designed more detailed, "high fidelity" wireframes that developers could work with immediately. This way they didn't have to wait for the elaborate UI designs.

In these designs, I thought about the precise positioning of elements such as buttons, fields and icons.

Low fidelity wireframes
High fidelity wireframes

Creating a styleboard

In this phase, I establish the style of the product. Consider determining color, typography and style elements.

Before I start designing on my laptop, I like to "get off the screen" for a while. I made sketches and brainstormed with the Product Owner. Then I made a mood board.

I had chosen friendly, 'engaging' colors: Mainly neutral light blue tones and 'warm' coral red as a signal color. This color stands out nicely and is important for showing the MPG score. This score should stand out everywhere.

For the typography, I had chosen Circular. A geometric, modern and easy to read font, matching the style. The rounded corners in the elements make the design friendly and approachable.

Google Material

Basically, we use Google Material, but with our own "skin. Google Material elements such as transition animations and forms are also incorporated into the design.

Style board iterations

User Interface design

Based on the styleboard, I turned the wireframes into a visual design.

Tools

Initially, I mainly used Sketch as a design tool and InVision for design sharing and prototyping. Later, I switched to Figma. This had the advantage of smoother collaboration and transfer with developers. In addition, it allowed me to create prototypes faster and easier.

Design system

To ensure consistent application of design elements, I developed a design system for the team to use.

Design system
Some design system elements

Icons

An important part of the interface are the icons. I designed a complete set for this purpose. Obviously, the icons had to be as recognizable as possible. To be sure of this, we validated the icons with users.

Some icons from the set

10 Usability Heuristics

Several times I've used Jakob Nielsen's '10 Usability Heuristics for User Interface Design' as a design check. These 'usability heuristics' are 10 general principles for interaction design. Highly recommended for designers!

Visuals

GPR Material UI screens

Components screen with tiles
GPR results screen
A list view concept
Adjustments after interviews with users: Batch editing and a more compact list view
Other GPR Software projects

GPR Software

In addition to GPR Material, I've also been involved in the following projects as a designer:

  • GPR Real Estate (under development)
  • GPR Portal
  • GPR AMP
GPR Real Estate (concept)
Ivo de Vink UI UX Designer

About Ivo de Vink...

“Nice to meet you! My name is Ivo de Vink, freelance UI/UX designer. For over 15 years I've been working on digital products with passion, creativity and an eye for detail.“